In his teens, while most of his peers were perfecting their video game skills, Brandon Tineo worked from 4-9 p.m. at his parents’ restaurant. Even with that dedication to the family business, he still killed it in the classroom, making grades that got him into college at Harvard. However, while an undergrad, misfortune visited the Tineo clan -- the family lost both their restaurant and their home.
Science, technology, engineering and mathematics, known collectively as STEM, are essential for inventions that we bring to life. It’s easy to imagine that technology will always get better, faster and cheaper – but without disruptors, scientists and engineers, our culture of creative innovation would not exist. We must lead the next generation of great thinkers and inventors by showing them the possibilities that lay before them in areas such as robotics, connected cars, IoT and 5G. Our STEM education efforts are helping to do just that and more.
“When you’re in a movement, you don't hold your finger to the wind,” Gloria Steinem told the rapt audience. “You become the wind.” Or, put another way, “If you feel you’re pushing a rock uphill, throw it.”
How can women navigate—and break—organizational barriers to advance in tech companies? This was just one of the many topics discussed at the second annual Women Transforming Technology (WT2) Conference, which took place at VMware’s Palo Alto headquarters on Tuesday, Feb. 28, 2017. The event brought together more than 300 attendees, from students to executives, to discuss how women can advance in the tech industry and inspire the next generation of female leaders.
VMware’s commitment to building an inclusive and innovative workplace for the next generation of technology leaders has never been more steadfast. Accelerating innovation, attracting top talent, and building a community that is inclusive and diverse begins at the university level.
“Allow some level of randomness or variability in your career.” — Ignacio Contreras
I remember, at 7 or 8 years old, I used to create circuits with this toy DC motor that you could buy at electronic stores. My grandfather, who I lived with, used to give me some money for arcades or comic books, but instead, sometimes I would go to the electronics shop to buy lights, copper cables, batteries, and motors to build a small circuit.