Colleges and universities are using virtual and augmented reality in courses that range from human anatomy to media as a way to make education more immersive and inclusive.
By Stephanie Walden
Instead of reaching for scalpels, medical school students at Colorado State University’s Clapp Lab reach for virtual reality (VR) headsets, which dangle from the ceiling of the 2,500 square foot facility. Once students don their devices — each of which is connected to a high-powered HP workstation — they begin the day’s “patient examinations.”
Since 2012, we have partnered with Discovery World, a fully interactive museum in Milwaukee that is focused on connecting innovation, science, technology and the environment. We supported the development of the "MilliporeSigma Virtual Explorer," an exhibit that allows visitors to easily explore various science concepts using virtual reality (VR) equipment. Now, we’re helping Discovery World expand this VR exhibit to include new infrastructure that accommodates increased visitor demand and additional workstations.
DALLAS, January 5, 2020 /3BL Media/ – Call for Entries are now open for the 2021 edition of EarthxFilm, which will be a hybrid virtual and in-person/drive-in presentation in Dallas, Texas, April 16-25. Celebrating Its 5th year, EarthxFilm will once again showcase films, augmented and virtual reality and emerging media that explore conservation, climate change, and the environment while honoring the heroes working to protect the planet.
Lockheed Martin is home to one of the largest virtual reality (VR) laboratories of its kind in the world – the Collaborative Human Immersive Laboratory (CHIL) in Denver – where Lockheed Martin product-design and manufacturing teams test and validate products and manufacturing processes virtually before ever physically building a thing.
Their goal? Reduce operator fatigue and discomfort, while maximizing safety and productivity.
As part of Bechtel’s commitment to contribute 100 ideas to support the United Nation’s 2030 Sustainable Development Goals (SDGs), we examine the use of virtual reality to enhance the participation of indigenous peoples on major projects.
BETHESDA, Md., March 27, 2019 /3BL Media/ – Four Lockheed Martin (NYSE: LMT) teams advance as finalists in the 22nd Applied Ergonomics Conference Ergo Cup® Competition, which showcases innovation aimed at reducing risk of injury in the workplace. Lockheed Martin will be one of over 20 companies discussing their ergonomic innovations in the Ergo Cup Competition.
According to the International Labour Organization, more than 340 million occupational accidents are reported each year around the world. Statistics show the construction industry has a disproportionately high rate of recorded accidents in comparison to other industries.
Virtual reality (VR) and augmented reality (AR) use data science, machine intelligence, and creativity to enable training and planning in a safe environment—without consequences. How is this playing out in battlefield simulations, education, and beyond, and what can we expect in terms of technology—and ethics—in the future?